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Ashenmarch is built to be shown off. When you take ground, raise your rank, or grow your house, you can send a proclamation — a beautiful heraldic image and a link that carries the realm to whoever sees it. And because a share always doubles as an invitation, every share is an ad for the realm: the friend who taps your link lands on your conquest and a way to start playing.

Share cards

A share card is a server-rendered heraldic image — a portrait made from your feats, not a screenshot. It’s composed on our side so it looks identical everywhere it lands: in a message, on a feed, or as the preview when someone pastes your link. Every card holds the same register as the rest of the realm — a parchment war-map, your coat of arms, gold rules, the ASHENMARCH wordmark at the foot. You raise a card from the share glyph — a small wax-seal-and-banner mark that means send a proclamation — placed on the surfaces worth showing off. Tap it, and the card is composed and handed to your device’s share sheet. There’s nothing to design; the card is built from whatever you’re looking at. The things you can share:
  • A conquest — the march you just finished, its route traced across the torn war-map in your house colours, with the tier you reached and the ground you won.
  • Your house — your evergreen identity: your crest, your house name, your rank and feudal title. “This is my house.”
  • Your realm — a region of the map showing your holdings in your colours, with a summary of what you hold.
  • An achievement or rank — a rank advancement or an honour earned, crest-forward with the title you reached (“Raised to Baron”).
  • A leaderboard standing — your placement when you’ve earned a spot near the top (“#3 in the realm”).
  • A treasure found — the spoils of a scouting find, revealed on its own card.
What a card carries: each card shows your feats and your heraldry, and the friend who receives it gets a link back into the realm. The image displays a clean ashenmarch.com; the invitation — your Royal Summons referral — travels in the link and the accompanying text, so a tap credits the invite to you.
The card never blocks you — if the map for a share can’t be drawn, it falls back to a parchment field with your crest at its heart rather than shipping anything broken. Your proclamation always looks like the realm.

Shared-campaign landing pages

When you share a campaign or a realm, the link is more than a preview. A friend who taps it lands on a landing page built to welcome someone who doesn’t play yet — the front door to the game. They see your route drawn on the torn-fragment war-map, your crest and house name, your rank and the feudal title you won for that claim, and the outcome of the march — all above a headline that pitches the game and a single Play call to action. It reads like the opening of a story, not a debug view: someone just conquered real-world ground — here’s how you start your own.
1

You share a campaign

Tap the share glyph on a finished march. Your card and its link go to whoever you send them to.
2

A non-player taps the link

They land on your campaign — your route on the war-map, your crest, your feudal title, and the pitch.
3

They answer the Play call

A single call to action pulls them toward starting their own campaign. If they already have the app, the same link opens straight to the war-map on your ground.
Because the landing page carries your Royal Summons referral, a friend who joins through it credits the invitation to you — so sharing a good run and inviting a friend are the same act.

Huzzah

Huzzah is heraldic acclaim — a feudal well marched you can give another player’s completed campaign. Where an ordinary app offers a heart, Ashenmarch offers a Huzzah tally: a mark of honour raised on a fellow player’s conquest.
  • You raise a Huzzah from another player’s campaign — the one you reach by tapping their shared link.
  • Each player may Huzzah a given campaign once, and the campaign shows its running tally of acclaim.
  • When you Huzzah someone’s march, their Herald carries the news — the acclaim lands as a tiding in their Herald’s Dispatch.
It’s a small, warm loop: you see a friend’s shared conquest, you cheer it, and word reaches them through the Herald — one more reason the realm feels lived-in.

Royal Summons

Your Royal Summons is your personal invitation to the realm — the referral that ties every share back to you. When a friend joins the game through your Summons, you both get bonus trial days. It lives on your profile, and it rides along inside every share card and landing page, so you rarely have to send it on its own. The Royal Summons (inviting a friend to the realm) is distinct from Summon Vassals (inviting existing players to your court). Both, and the trial-day bonus, are detailed in House & Court.

What a share shows — and never shows

A share is a proclamation of your feats and your heraldry, and nothing more. A card and its landing page show your house name, your coat of arms, your rank and titles, the ground you’ve won, and the outcome of a march — the same public face others already see on the map. A share never reveals your home or most-visited places, your exact route paths, your live position, when you tend to march, or your real name — the realm reveals numbers, never places or times. Sharing a conquest exposes nothing about where you live or where you are; it only shows what you’ve won. See Privacy for the full account of what’s public and what stays yours alone.
Question not answered here? Email support@ashenmarch.com.