Rank
Eight noble ranks: Wayfarer → Freeman → Squire → Knight → Baron → Count → Duke → Sovereign. Your rank sets how much you can contribute to a court and how many vassals you can hold. Every campaign earns rank points by the same formula as fortification:points = effort × distance (km)Points accumulate permanently — they never decay or reset.
- Wayfarer → Freeman: 50 pts · Freeman → Squire: 150 pts · Squire → Knight: 400 pts
- Baron and above are milestone-gated — they require specific performance feats, not just points.
Worked example — your first month: running 15 km a week at average effort earns ~15 points a week. Freeman (50) lands inside week four; Squire (150) in about ten weeks; a year of that pace passes Knight (400). Hard days accelerate everything — the same kilometres at 1.5× effort earn half again as many points. Full thresholds in the reference.
Your coat of arms
Every house flies a coat of arms — a shield, a charge, and your colours — that renders wherever your house appears, from the map to the ladder. Design and refine it, add augmentations, work with surname arms and court crests, and manage your cosmetic slots on the dedicated Heraldry page.The Armoury (items & achievements)
You earn items by beating your own personal bests — a new pace record, your longest march, or a high-effort feat. Each item in your Armoury shows why you earned it and links to the campaign that earned it. Achievements also appear in your Herald’s Dispatch and a summary on your home page. Strategic items (used once):- Fortification Draught — extra fortification on a route next run
- War Banner — boosts your attack for one invasion run
- Reinforcement Order — instantly repairs some defence on a route under attack
- Court Seal — temporarily boosts your court’s province fortification field, so a Kingdom Region your court controls reinforces even harder while it’s active
Court
A court is a group of players who band together to win and hold Kingdom Regions — named provinces on the map that courts compete to control. The leader (Liege) holds vassals, and members pool their dominion: a campaign anywhere inside a province your court controls reinforces your court’s land there automatically (presence-based — no button to press).1
Reach Freeman rank
Founding a court needs Freeman or above — or skip the requirement entirely by accepting an invitation from an existing court first (see below).
2
Buy a Charter of Founding
Founding your own court also costs a Charter of Founding, purchased with Gold from the Market. Gold never bypasses the rank gate — you need both the rank and the Charter.
3
Name your court
Choose your court’s name. You become its Liege — the leader who holds vassals and pools the court’s dominion toward Kingdom Regions.
4
Summon vassals
Grow your court with Summon Vassals invitations. Anyone who accepts unlocks full court features immediately, rank or Charter notwithstanding.
- Royal Summons (your profile) — your personal invite to the realm. Share it; when someone joins through it, you both get bonus trial days.
- Summon Vassals (your court) — invites existing players to join your court.
Shared court territory
Two court-mates who march the same ground co-hold the overlap. Where your runs and an ally’s cross, that patch becomes jointly claimed — it flies both houses’ coats of arms, while each of you keeps your own solo ground on either side. Co-held ground:- Defends harder — each active co-holder adds to its defence, up to a cap (allies make ground tough, never unassailable), and it only fully decays once every co-holder stops patrolling (“two patrols keep it alive”).
- Counts once toward your court’s Kingdom Region control — but each co-holder counts as a distinct holder, so two allies together are enough to claim a province.
- Stays yours if you leave — the co-hold dissolves and your co-earned claim reverts to a solo holding. Effort you put in is never confiscated.