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Ashenmarch speaks in a feudal voice. Here’s the full vocabulary, in plain terms:
TermPlain English
Campaign / MarchA run, walk, ride, or paddle — one recorded activity
HouseYour account/identity — your name, crest, and everything you hold
Holding / TerritoryLand you’ve claimed on the map
Outpost → CitadelThe five territory tiers, weakest to strongest
FortificationDefence built by running through your land (effort × km)
EffortYour pace vs. your own 30-day average — 0.5× to 2×
DecayTiers dropping when land goes unvisited
UnprotectedAn Outpost decayed to zero defence — free for rivals to take
WallA defensive line built by an out-and-back route
DistrictTwo of your territories joined by a Wall, named as one holding
Siege / ContestedA tug-of-war over overlapping ground
Ghost territoryUnclaimed AI-held land — take it without a fight
RankYour permanent ladder: Wayfarer → Sovereign
CourtA team of players competing for Kingdom Regions
Liege / VassalCourt leader / court member
Kingdom Region / ProvinceA fixed named map area courts compete to control
Royal SummonsYour personal invite link to the game
Herald / DispatchYour news feed of realm events
War CouncilThe route planner — chart and save marches
ArmouryYour items, earned by personal bests
Gold (◉) / TributeThe earned-only currency / income from your holdings
Treasury / CoffersYour banked Gold — safe from any attacker
House SubjectsThe population of a holding — drives its tribute
UpkeepSmall Gold cost of the highest tiers; unpaid = faster decay
SellswordA hired mercenary — garrison (defence) or company (attack)
Sellsword’s MarkThe visible flag (and bounty) on a house that hired steel
Cavalry / NavalCycling / watersports — same game, their own baselines
Coat of arms / CrestYour house’s emblem, shown everywhere you appear