| Term | Plain English |
|---|---|
| Campaign / March | A run, walk, ride, or paddle — one recorded activity |
| House | Your account/identity — your name, crest, and everything you hold |
| Holding / Territory | Land you’ve claimed on the map |
| Outpost → Citadel | The five territory tiers, weakest to strongest |
| Fortification | Defence built by running through your land (effort × km) |
| Effort | Your pace vs. your own 30-day average — 0.5× to 2× |
| Decay | Tiers dropping when land goes unvisited |
| Unprotected | An Outpost decayed to zero defence — free for rivals to take |
| Wall | A defensive line built by an out-and-back route |
| District | Two of your territories joined by a Wall, named as one holding |
| Siege / Contested | A tug-of-war over overlapping ground |
| Ghost territory | Unclaimed AI-held land — take it without a fight |
| Spoils | What a march wins by taking or holding ground — the land itself, buried treasure, and tribute |
| Grip | Your presence on the ground you’re crossing this march, shown as filling pips — an honest hint, never a “percent to victory” |
| Rank | Your permanent ladder: Wayfarer → Sovereign |
| Realm Standing | Your realm’s trajectory at a glance — improving, holding steady, or declining |
| Court | A team of players competing for Kingdom Regions |
| Liege / Vassal | Court leader / court member |
| Kingdom Region / Province | A fixed named map area courts compete to control |
| Royal Summons | Your personal invite link to the game |
| Herald / Dispatch | Your news feed of realm events |
| Huzzah | Heraldic acclaim — a feudal “well marched” you raise on another player’s completed campaign |
| War Council | The route planner — chart and save marches |
| Armoury | Your items, earned by personal bests |
| Gold (◉) / Tribute | The earned-only currency / income from your holdings |
| Treasury / Coffers | Your banked Gold — safe from any attacker |
| House Vault | Your house’s Gold coffers — where earned Gold is held and spent from |
| The Market | Where you spend Gold — cosmetic finery and convenience, never power |
| House Subjects | The population of a holding — drives its tribute |
| Upkeep | Small Gold cost of the highest tiers; unpaid = faster decay |
| Sellsword | A hired mercenary — garrison (defence) or company (attack) |
| Sellsword’s Mark | The visible flag (and bounty) on a house that hired steel |
| Cavalry / Naval | Cycling / watersports — same game, their own baselines |
| Coat of arms / Crest | Your house’s emblem, shown everywhere you appear |
| Augmentation | A premium coat-of-arms unlock — bought once, it opens a whole range of finery to your house forever |
| Surname Arms | A ready-made coat of arms adopted “in the tradition of” a family name |
| Court Crest | A court-owned topper that sits above the shield on every member’s arms |
| Livery | A heraldic field pattern laid over your land’s fill on the map |
| Motto / Style of Address | A preset phrase on a scroll beneath your arms / a vanity epithet after your house name |
Reference
Glossary
Every feudal term in Ashenmarch, translated to plain English.
Ashenmarch speaks in a feudal voice. Here’s the full vocabulary, in plain terms: