> ## Documentation Index
> Fetch the complete documentation index at: https://docs.ashenmarch.com/llms.txt
> Use this file to discover all available pages before exploring further.

# House & Court

> Rank, your coat of arms, the Armoury, courts, and Kingdom Regions.

## Rank

Eight noble ranks: **Wayfarer → Freeman → Squire → Knight → Baron → Count → Duke → Sovereign.** Your rank sets how much you can contribute to a court and how many vassals you can hold.

Every campaign earns rank points by the same formula as fortification:

> **points = effort × distance (km)**

Points accumulate **permanently** — they never decay or reset.

* Wayfarer → Freeman: **50 pts** · Freeman → Squire: **150 pts** · Squire → Knight: **400 pts**
* **Baron and above are milestone-gated** — they require specific performance feats, not just points.

On the dashboard ladder, achieved ranks are gold, your current rank is highlighted, the next rank shows your progress, and Baron+ are marked as milestone-gated (earned by deeds, not points).

<Note>
  **Worked example — your first month:** running 15 km a week at average effort earns \~15 points a week. **Freeman** (50) lands inside week four; **Squire** (150) in about ten weeks; a year of that pace passes **Knight** (400). Hard days accelerate everything — the same kilometres at 1.5× effort earn half again as many points. Full thresholds in the [reference](/en/reference#rank-ladder).
</Note>

**Ranking against other players:** open **Leaderboard**. Your **city board** ranks you against everyone who calls your city home — by total ground held and ground claimed this month. (Courts have their own board, ranked by the provinces they control — see Kingdom Regions below.)

## Your coat of arms

Pick a shield, a charge (the device on it), and your colours (presets or a custom hex). Your crest renders everywhere your house appears. You can edit it any time — and **Cancel** to back out without saving.

**Why can't I choose a certain colour?** Your **self colour** (the outline that marks your own land on the map as *yours*) is reserved, so it stays unmistakably you — it isn't offered in the crest palette.

## The Armoury (items & achievements)

You earn items by beating your **own** personal bests — a new pace record, your longest march, or a high-effort feat. Each item in your Armoury shows **why** you earned it and links to the campaign that earned it. Achievements also appear in your **Herald's Dispatch** and a summary on your **home** page.

*Strategic items (used once):*

* **Fortification Draught** — extra fortification on a route next run
* **War Banner** — boosts your attack for one invasion run
* **Reinforcement Order** — instantly repairs some defence on a route under attack
* **Court Seal** — temporarily boosts your court's **province fortification field**, so a Kingdom Region your court controls reinforces even harder while it's active

*Cosmetic items (permanent):* coat-of-arms elements, border styles, title honorifics.

## Court

A court is a group of players who band together to **win and hold Kingdom Regions** — named provinces on the map that courts compete to control. The leader (Liege) holds vassals, and members pool their dominion: a campaign anywhere inside a province your court controls reinforces your court's land there automatically (**presence-based** — no button to press).

<Steps>
  <Step title="Reach Freeman rank">
    Founding a court needs **Freeman** or above — *or* skip the requirement entirely by accepting an invitation from an existing court first (see below).
  </Step>

  <Step title="Buy a Charter of Founding">
    Founding your own court also costs a **Charter of Founding**, purchased with Gold from the Market. Gold never bypasses the rank gate — you need both the rank and the Charter.
  </Step>

  <Step title="Name your court">
    Choose your court's name. You become its **Liege** — the leader who holds vassals and pools the court's dominion toward Kingdom Regions.
  </Step>

  <Step title="Summon vassals">
    Grow your court with **Summon Vassals** invitations. Anyone who accepts unlocks full court features immediately, rank or Charter notwithstanding.
  </Step>
</Steps>

**I'm a Wayfarer — why don't I see court features?** Court mechanics unlock at **Freeman**, *or* the moment you **accept a court invitation** from an existing member (an invite bypasses the rank requirement and unlocks everything immediately). Wayfarers can be vassals but can't lead a court.

**Two kinds of "summons":**

* **Royal Summons (your profile)** — your personal **invite to the realm**. Share it; when someone joins through it, you both get bonus trial days.
* **Summon Vassals (your court)** — invites existing players to join **your court**.

## Kingdom Regions

A Kingdom Region is a **province** — a fixed, named area of the map (think of a real district or neighbourhood, given a feudal name). Provinces don't move or change shape; what changes is **which court controls one**.

**Taking control:** a court controls a province by holding the **most protected territory inside it**. Whichever court's members own the largest share of defended (non-ghost) land within a province's borders **controls** it. Control **flips** the moment a rival court overtakes that share — a province can change hands without a single battle, just by out-holding the current controller.

**What control gets your court:** a **province-wide fortification field** — once your court controls a province, members fortify **anywhere inside it**, not just on their own holdings. It's also a mark of dominance on the map and the ladder.

**Contested** means two courts are neck-and-neck — the leader's share only narrowly ahead, one good push from changing hands. When control does change, the **Herald sends a dispatch to both courts**.

**Court leaderboard:** ranked by **provinces controlled** first — conquest is the headline. Combined territory area is the tiebreaker.

<Note>
  **Worked example — taking a province:** the province of *Thornfield March* contains 90,000 m² of protected player land. House Draven's court holds 40,000 m² of it; your two-member court holds 35,000 m². You're **contested** — close behind. One good week of claims inside the boundary pushes your court to 45,000 m², and control **flips** without a single siege: the map washes in your court's colour, and both courts' Heralds carry the news. From then on, any member's campaign anywhere inside Thornfield March fortifies your court's land there.
</Note>

<Tip>
  Two members with holdings inside a province is enough to claim control — small courts can absolutely own their home ground. Ground you claim **together** on a shared run is co-held by both of you, and counts once for the court.
</Tip>
